The Game of Lives (The Mortality Doctrine, Book Three) (Hardcover)
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Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael sinks, he risks his life.
The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are.
And don't miss The Maze Runner movie and its sequel, Maze Runner:The Scorch Trials, from Twentieth Century Fox!
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
James Dashner is the author of the #1 New York Times bestselling Maze Runner series: The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order and The Fever Code, as well as the bestselling Mortality Doctrine series: The Eye of Minds, The Rule of Thoughts, and The Game of Lives. Dashner was born and raised in Georgia, but now lives and writes in the Rocky Mountains. To learn more about him and his books, visit JamesDashner.com, follow @jamesdashner on Twitter, and find dashnerjames on Instagram.
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’”—io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.”—MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.”—Christian Science Monitor
"An exhilarating adventure story with touches of Anthony Horowitz’s Alex Rider books and Orson Scott Card’s Ender’s Game."—Booklist.com
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
"Dashner's descriptions are screenplay-ready. . . . This book will satisfy the author’s fans . . . [and readers] in search of an adrenaline rush."—SLJ
“A gripping page-turner, Dashner’s latest is sure to please.” —BookPage
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
“High on concept, this is an intriguing read for the digital generation.”—Kirkus Reviews
"Dashner once again creates a dystopian world in which nothing is what it seems."—VOYA